Final Girl – The Happy Trails Horror: Event Card Glossary
Reading time approx. 6–8 minutes
This post complements our quick-start guide to Final Girl: The Happy Trails Horror with an English overview of all Event cards from the Camp Happy Trails location. Event cards are drawn at the start of the game and throughout play, often permanently changing the session – a quick overview helps you understand their effects correctly without having to look up the original card every time.
Note: This overview is unofficial and not authorized by Van Ryder Games. In case of doubt, the original wording on the physical card always applies.
Overview: All Event Cards at a Glance
| Card | Effect (Summary) | Effect Type | Impact on You |
|---|---|---|---|
| Girlfriend | Nearest Victim becomes your Girlfriend, +1 die while she's with you | Permanent, Special Victim | Positive (with risk if she dies) |
| Boyfriend | Nearest Victim becomes your Boyfriend, +12 Time if he dies in your space | Permanent, Special Victim | Positive (reward tied to a condition) |
| Vengeance | Farthest Victim becomes "The Damned," draws Killer attacks | Permanent, Special Victim | Strategic (distraction, but barely savable) |
| Star Crossed Lovers | With 2 Victims in the same space: if one dies, the other dies too | Permanent, Rule Modifier | Negative (risk for Victim groups) |
| Stubborn Kids | 1 fewer Victim will follow you | Permanent, Rule Modifier | Negative (less rescue capacity) |
| Deathwish | The Victim closest to the Killer moves 1 space closer every round | Permanent, per round | Negative (steadily increases Victim risk) |
| Clingy Campers | 1st Victim saved per round is free, each additional one costs Health | Permanent, Rule Modifier | Negative (limits mass rescues) |
| Secret Tunnel | 2 spaces become "adjacent" for you, the Killer cannot use this | Permanent, Card Token | Positive (movement advantage only for you) |
| Dark Waters | The Lake becomes a death zone for all Victims | Permanent, Location Modifier | Negative (dangerous for Victims) |
| Fresh Meat | 6 new Victims are placed, card is then discarded | One-time | Neutral/positive (more rescue opportunities) |
Impact Rating of the Event Cards (Community Assessment)
Note: This rating is not an official rule, but a subjective tactical assessment. You don't choose Event cards yourself – they are drawn – so here we rate how strongly each card affects your chances of winning, not how "good" it is.
| Card | Impact | Reasoning |
|---|---|---|
| Girlfriend ⬜ | Advantage | Permanent dice bonus with no downside, as long as she's alive |
| Boyfriend 🟦 | Double-edged | Large Time bonus, but only under a specific condition (death in your space) |
| Vengeance 🟨 | Double-edged | Good distraction from the Killer, but the Victim is practically unsavable |
| Star Crossed Lovers | Disadvantage | Doubles the loss risk for Victim pairs with no upside |
| Stubborn Kids | Disadvantage | Permanently reduces your rescue capacity with no compensation |
| Deathwish | Disadvantage | Passively and permanently increases Victim risk, round after round |
| Clingy Campers | Double-edged | Only noticeable during mass rescues in one Action phase – otherwise barely relevant |
| Secret Tunnel | Advantage | Strong, permanent movement advantage exclusive to you |
| Dark Waters | Disadvantage | Makes an entire zone permanently lethal for Victims with no benefit to you |
| Fresh Meat | Advantage | One-time bonus of fresh rescue opportunities at no cost to you |
Advantage = Mostly positive for your chances of winning | Double-edged = Chance and risk at the same time | Disadvantage = Mostly negative, makes the game harder
The Cards in Detail
Girlfriend ⬜
"She's cute, funny, and the biggest badass I've ever known."
The Victim closest to you becomes your Girlfriend. She will follow you even into the Killer's space. While she is in your space, roll +1 die on every Horror Roll. If the Girlfriend dies in your space, an additional negative effect occurs. Once the Girlfriend leaves play (rescued or killed), discard this card.
Strategy: A strong, permanent dice bonus – try to keep her with you as long as possible before rescuing her or letting her die.
Boyfriend 🟦
"If he's willing to die for me, who am I to stop him?"
The Victim closest to you becomes your Boyfriend. If the Boyfriend dies in your space, start the next Action phase with 12 Time instead of the usual 6. Once the Boyfriend leaves play, discard this card.
Strategy: A huge Time bonus – but only if he specifically dies in your space. Some players deliberately exploit this by not leading him out of danger zones.
Vengeance ("The Damned") 🟨
"I don't know why I pissed it off and I don't care! Just SAVE ME!"
The Victim farthest from the Killer becomes "The Damned." Whenever the Killer must choose a target, The Damned is chosen instead – regardless of who would actually be closer. The Damned can only be saved once it is the last remaining Victim. If The Damned dies, Bloodlust increases by an additional 2.
Strategy: Permanently distracts the Killer from you and other Victims – useful as "bait," but The Damned itself is practically unsavable as long as other Victims are still alive.
Star Crossed Lovers
"Thus with a kiss I die!"
If exactly 2 Victims are in a space and one of them is killed, the other dies immediately as well.
Strategy: Be careful about keeping Victim pairs together – a single attack can cost you two Victims at once and raise Bloodlust accordingly twice.
Stubborn Kids
"Damn teenagers think they know everything!"
From now on, 1 fewer Victim will follow you than normal.
Strategy: Permanently reduces your rescue capacity (normally 2 Victims per move, effectively only 1 with this card).
Deathwish
"I gotta get a better look, even if it kills me!"
During the Upkeep phase, the Victim closest to the Killer automatically moves 1 space toward it. Victims already in the same space as the Killer are not counted.
Strategy: Passively increases the risk for at least one Victim every round – a good reason to rescue endangered Victims early.
Clingy Campers
"If you grip my arm any tighter, you're gonna pull it right off!"
There is no penalty for the first Victim you save during an Action phase. For each additional Victim saved during the same Action phase, you lose 1 Health (unpreventable).
Strategy: Mass rescues become more costly – consider whether it's better to rescue Victims spread out over multiple rounds instead.
Secret Tunnel
"This tunnel was the best kept secret of randy teenagers, but now it might save my life."
Choose two of the following spaces (Utility Shed, Cabins, or Docks) and place a Secret Tunnel token at each. You may move between these two spaces as if they were adjacent. The Killer (and other enemies) cannot use this tunnel.
Strategy: One of the strongest advantages in the game – use it deliberately to quickly shuttle between two important locations without the Killer being able to counter it.
Dark Waters
"If you go for a swim, you ain't ever coming back."
Place the Dark Waters token at the Lake. All Victims currently at the Lake are killed. Any Victim that enters the Lake afterward is killed immediately.
Strategy: Permanently turns the Lake into a death zone for Victims – avoid moving Victims there. This does not apply to the Final Girl herself.
Fresh Meat
"Welcome to Camp Happy Trails, where you'll make memories that will last until you die!"
Place 2 new Victims each at the Cabins, the Dock, and the Firepit. Discard this card afterward.
Strategy: A one-time effect with no lasting impact – brings fresh rescue opportunities (and potential Victims for Hans) into play.
Conclusion
The Event cards of Camp Happy Trails ensure that no playthrough unfolds the same way twice. Some (Secret Tunnel, Girlfriend) are clear advantages for you, others (Dark Waters, Deathwish) increase the pressure on the Victims, and a few (Boyfriend, Vengeance) are double-edged – reward and risk at the same time.
In the next part of this series, we'll take a closer look at the Terror cards of Hans the Butcher – which play a central role in every Killer phase.
Note: This is an unofficial fan post and has no connection to the manufacturer or publisher of the respective game. All names, cards, and game content mentioned are the property of their respective rights holders. This site is neither sponsored nor authorized by the rights holders.
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Original text, translations, and compilation: © ReDesign.