Final Girl – The Happy Trails Horror: Event Card Glossary

Reading time approx. 6–8 minutes

Last updated: July 28, 2026

This post rounds out our quick-start guide for Final Girl: The Happy Trails Horror with a full overview of all Event cards from the Camp Happy Trails location. Event cards are drawn at the start of the game and throughout play, and often change the game permanently – a quick overview helps you place their effects correctly without translating the original card every time.

Note: If anything is unclear, the English card text is always the final word.

Overview: All Event Cards at a Glance

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Card Effect (Summary) Effect Type Impact on You
Girlfriend Nearest Victim becomes your Girlfriend, +1 die while she's with you Permanent, Special Victim Positive (with risk if she dies)
Boyfriend Nearest Victim becomes your Boyfriend, +12 Time if he dies in your space Permanent, Special Victim Positive (reward tied to a condition)
Vengeance Farthest Victim becomes "The Damned," draws the Killer's attacks Permanent, Special Victim Strategic (distraction, but barely rescuable)
Star Crossed Lovers With 2 Victims in the same space: if one dies, the other dies too Permanent, rule modifier Negative (risk for Victim pairs)
Stubborn Kids 1 fewer Victim follows you Permanent, rule modifier Negative (less rescue capacity)
Deathwish The Victim nearest the Killer moves 1 space closer every round Permanent, per round Negative (steadily raises Victim risk)
Clingy Campers 1st Victim saved per round is free, each additional one costs a heart Permanent, rule modifier Negative (limits mass rescues)
Secret Tunnel 2 spaces become "adjacent" for you, the Killer can't use it Permanent, card token Positive (movement edge only for you)
Dark Waters The lake becomes a death zone for all Victims Permanent, location modifier Negative (dangerous for Victims)
Fresh Meat 6 new Victims are placed, card discarded afterward One-time Neutral/positive (more rescue opportunities)

Event Card Impact Ratings (Community Assessment)

This rating is not an official rule but a tactical assessment. You don't choose Event cards – they're drawn – so here we rate how strongly each card affects your odds of winning, not how "good" it is.

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Card Impact Reasoning
Girlfriend ⬜ Favorable A permanent dice bonus with no downside, for as long as she's alive
Secret Tunnel Favorable A strong, permanent movement edge exclusive to you
Fresh Meat Favorable A one-time bonus of fresh rescue opportunities at no cost to you
Boyfriend 🟦 Mixed A large Time bonus, but only under a specific condition (dying in your space)
Vengeance 🟨 Mixed A solid distraction from the Killer, but the Victim itself is essentially unrescuable
Clingy Campers Mixed Only noticeable during a mass rescue in one Action Phase – otherwise barely relevant
Star Crossed Lovers Unfavorable Doubles the loss risk for Victim pairs with nothing in return
Stubborn Kids Unfavorable Permanently reduces your rescue capacity with no compensation
Deathwish Unfavorable Passively and permanently raises Victim risk, again every round
Dark Waters Unfavorable Turns an entire zone permanently lethal for Victims with no benefit to you

Favorable = Mostly positive for your odds of winning  |  Mixed = Opportunity and risk at once  |  Unfavorable = Mostly negative, makes the game harder

The Cards in Detail

Girlfriend

"She's cute, funny, and the biggest pain in the ass I've ever met."

The nearest Victim becomes your Girlfriend. She follows you even into the Killer's space. As long as she's in your space, you roll +1 die on every Horror Roll. If your Girlfriend dies in your space, an additional negative effect occurs. If your Girlfriend leaves the game (saved or dead), the card is discarded.

Tactics: A strong, permanent dice bonus – try to keep her with you as long as possible before saving her or losing her.

Boyfriend

"If he's willing to die for me, who am I to stop him?"

The nearest Victim becomes your Boyfriend. If your Boyfriend dies in your space, you start your next Action Phase with 12 Time instead of the usual 6. If your Boyfriend leaves the game, the card is discarded.

Tactics: An enormous Time bonus – but only if he dies specifically in your space. Some players deliberately exploit this by not leading him out of danger zones.

Vengeance ("The Damned")

"I don't know why I've pissed it off, and I don't care! Just save me!"

The Victim farthest from the Killer becomes "The Damned." Whenever the Killer needs to choose a target, The Damned is automatically chosen – regardless of who would actually be closer. The Damned can only be saved once they're the last remaining Victim. If The Damned dies, Bloodlust also increases by 2.

Tactics: Permanently distracts the Killer away from you and other Victims – useful as bait, but The Damned themselves is effectively unrescuable while other Victims are still alive.

Star Crossed Lovers

"So with a kiss I die!"

If exactly 2 Victims are in one space and one of them is killed, the other dies immediately as well.

Tactics: Be careful grouping Victim pairs together – a single attack can cost you two Victims at once and raise Bloodlust accordingly, twice over.

Stubborn Kids

"Damn teenagers think they know everything!"

From now on, 1 fewer Victim follows you than normal.

Tactics: Permanently reduces your rescue capacity (normally 2 Victims per move, effectively only 1 with this card).

Deathwish

"I gotta get a better look, even if it kills me!"

During the Upkeep Phase, the Victim closest to the Killer automatically moves 1 space toward him. Victims already in the same space as the Killer are not affected by this.

Tactics: Passively raises the risk for at least one Victim every round – a reason to save endangered Victims early.

Clingy Campers

"If you pull on my arm any harder, you're gonna rip it clean off!"

The first Victim you save in an Action Phase comes with no penalty. For every additional Victim saved in that same Action Phase, you lose 1 heart (unavoidable).

Tactics: Mass rescues get more expensive – consider spreading Victim rescues across several rounds instead.

Secret Tunnel

"This tunnel used to be the best-kept secret among the teenagers – now it might save my life."

Choose two of the following spaces (Utility Shed, Cabins, or Dock) and place a Secret Tunnel token on each. You may move between these two spaces as if they were adjacent. The Killer (and other enemies) cannot use this tunnel.

Tactics: One of the strongest advantages in the game – use it deliberately to shuttle quickly between two key locations, with no way for the Killer to counter it.

Dark Waters

"If you go for a swim, you're never coming back."

Place the Dark Waters token at the lake. All Victims currently at the lake are killed immediately. Any Victim who enters the lake afterward is also killed immediately.

Tactics: Permanently turns the lake into a death zone for Victims – avoid moving Victims there. Does not apply to the Final Girl herself.

Fresh Meat

"Welcome to Camp Happy Trails, where you'll make memories that last until you die!"

Place 2 new Victims each at the Cabins, the Dock, and the Firepit. Discard this card afterward.

Tactics: A one-time effect with no lasting impact – brings fresh rescue opportunities (and potential Victims for Hans) into play.

Conclusion

The Event cards of Camp Happy Trails make sure no two games play out the same way. Some (Secret Tunnel, Girlfriend) are clear advantages for you, others (Dark Waters, Deathwish) pile pressure onto the Victims, and a few (Boyfriend, Vengeance) are double-edged – reward and risk at the same time.

In the next part of this series, we'll take a closer look at Hans the Butcher's Terror cards – which play a central role in every Killer Phase.

Note: This is an unofficial fan-made quick-start guide and has no connection to the manufacturer or publisher of the game. Final Girl and all associated names, cards, and game content are property of Van Ryder Games. This site is neither sponsored nor authorized by Van Ryder Games.

We assume no liability for the content of linked sites. Responsibility lies with the respective operator; upon becoming aware of any legal infringement, affected links will be removed promptly.

Original text, translation and compilation: © ReDesign.

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