Final Girl – The Happy Trails Horror: Terror Card Glossary

Reading time approx. 10–12 minutes

Last updated: July 28, 2026

This post wraps up our card glossary series for Final Girl: The Happy Trails Horror with a full breakdown of all Terror cards – both Hans the Butcher's cards and the cards from the Camp Happy Trails location. Both piles are shuffled together at the start of the game and form the 10-card Terror Deck, which is the central threat in every Killer Phase.

Note: These translations are unofficial and not authorized by Van Ryder Games. If anything is unclear, the English card text is always the final word.

Overview: Camp Happy Trails Terror Cards

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Card Effect (Summary) Impact
Maybe things are starting to go our way! Draw the top card of any Item deck Favorable
I fell asleep. What did I miss? 1 new Victim at the Cabins Favorable
That girl, what's-her-name... (Event) 2 new Victims at your starting space Mixed
Let's go see if the rumors are true! (Event) 2 new Victims at the Killer's starting space Mixed
Run for your life! All Victims outside your space panic Unfavorable
Fire! A die roll determines which space catches fire – Victims there die, items burn Unfavorable
What's that noise? Let's go and see! All Victims move 1 space toward the nearest enemy Unfavorable
You can't save us... no one can! Victims in your space panic twice Unfavorable

Overview: Hans the Butcher's Terror Cards

Some cards appear multiple times in the deck (noted in parentheses) – this affects how likely a particular Killer behavior actually is to come up during play.

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Card Effect (Summary) Impact
He's just standing there! (×2) Movement only, no attack Favorable
He wants fresh blood! (×2) Standard: move + attack Unfavorable
He just came out of nowhere! Hans immediately appears at the farthest target Unfavorable
He just keeps coming! (×3) Standard: move + attack Unfavorable
Dark Feast (Dark Power) Hans heals for every dead Victim Unfavorable
Unholy Rage (Minor Dark Power) Extra attack per attack icon Unfavorable
Hans wants me. He's always wanted me. (×2) Targets the Final Girl directly Unfavorable
Unholy Speed (Minor Dark Power) Extra movement space per movement icon Unfavorable
Horrific Hammer Rush Double attack, +Bloodlust per kill Unfavorable
He kept swinging his hammer and killing and killing... Two full move+attack sequences Unfavorable
Taking Souvenirs Double attack, +1 damage per kill during the phase Unfavorable

Favorable = Mostly positive or harmless for you  |  Mixed = Opportunity and risk at once  |  Unfavorable = Mostly dangerous or negative

The Camp Happy Trails Cards in Detail

Maybe things are starting to go our way!

"Maybe things are starting to go our way!"

Draw the top card of any Item deck.

Tactics: A pure bonus effect with no Killer action attached – gets you a new item for free, no matter where you are.

That girl, what's-her-name... she can help us! (Event)

"That girl, what's-her-name... she can help us!"

Place 2 new Victims on the space where you started the game.

Tactics: Brings fresh rescue opportunities, but also new potential Victims for Hans. This card carries the Terror symbol, but is functionally an Event card.

I fell asleep. What did I miss?

"I fell asleep. What did I miss?"

Place 1 new Victim at the Cabins.

Tactics: Straightforward Victim reinforcement with no conditions or risks attached.

Run for your life!

"Run for your life!"

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: all Victims not in your space must panic.

Tactics: Scatters Victims chaotically across the map – which can unpredictably bring them closer to Hans. Especially risky when several Victims are standing far from you.

Fire!

"Fire!"

Roll a die to determine which space catches fire: 1–2 = Cabins, 3–4 = Utility Shed, 5–6 = Dock. All Victims in that space are killed. All Item cards there are discarded. If you or an enemy are there, you each lose 1 heart (unavoidable).

Tactics: One of the most brutal cards in the entire deck – it can wipe out several Victims at once and even hit you, if you happen to be at one of the three locations. Items there are lost as well.

What's that noise? Let's go and see!

"What's that noise? Let's go and see!"

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: all Victims move 1 space toward the nearest enemy.

Tactics: The opposite of caution – Victims actively walk toward danger. Especially dangerous combined with other cards that trigger an attack right after.

Let's go see if the rumors are true! (Event)

"Let's go see if the rumors are true!"

Place 2 new Victims on the space where Hans started the game.

Tactics: Brings fresh Victims right next to the Killer's starting space – depending on how far Hans has already moved, this can be more or less dangerous for the new Victims.

You can't save us... no one can!

"You can't save us... no one can!"

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: all Victims in your space must panic twice.

Tactics: Especially annoying if you've just gathered Victims to bring them to an exit – the double panic could scatter them before you can save them.

The Hans Cards in Detail

He wants fresh blood! (×2)

"He wants fresh blood!"

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: Hans moves toward his target and attacks.

Tactics: A standard Killer action with no special effect. Appears twice in the deck – a simple but recurring threat.

He just came out of nowhere!

"He just came out of nowhere!"

Place Hans at the farthest possible target. Draw the next Terror card.

Tactics: A genuine surprise card – Hans appears essentially without warning at the farthest target, without attacking during this Killer Phase. Dangerous mainly for the following round, since Hans is suddenly somewhere completely different.

He just keeps coming! (×3)

"He just keeps coming!"

Hans moves toward his target and attacks.

Tactics: The most common card in the Hans deck (present three times) – a simple but reliable Killer action with no extra effect.

Dark Feast (Dark Power)

Hans recovers 1 heart for every dead Victim.

Tactics: Makes Hans considerably harder to kill the more Victims have already died. A strong incentive to actively save Victims instead of letting them die – every death heals Hans a little.

Unholy Rage (Minor Dark Power)

Hans performs one extra attack for every attack icon on the currently active Killer action.

Tactics: Significantly sharpens every attack-based Killer action – once this card is revealed, all of Hans' future attacks become more dangerous.

Hans wants me. He's always wanted me. (×2)

"Hans wants me. He's always wanted me."

Hans moves specifically toward the Final Girl (not toward Victims) and attacks.

Tactics: One of the most personally dangerous cards for you – here Hans explicitly targets you, regardless of whether Victims are closer. Appears twice in the deck.

Unholy Speed (Minor Dark Power)

Hans moves 1 extra space for every movement icon on the currently active Killer action.

Tactics: Increases Hans' effective range on every movement action – makes it considerably harder to outrun him through distance alone.

He's just standing there! (×2)

"He's just standing there!"

Hans moves twice but does not attack.

Tactics: One of the few harmless cards in the Hans deck – he only moves, without attacking on this turn. A good opportunity for you to act with less risk.

Horrific Hammer Rush

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: Hans moves and attacks twice. Bloodlust increases for every Victim killed in the process.

Tactics: One of the most brutal standard Killer actions – a double attack with a guaranteed Bloodlust increase on every hit.

He kept swinging his hammer and killing and killing...

"He kept swinging his hammer and killing and killing..."

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: Hans moves and attacks – then repeats this entire sequence once more.

Tactics: Effectively two full move-and-attack rounds in a single Killer Phase – one of the most dangerous cards in the entire deck.

Taking Souvenirs

"Taking Souvenirs"

If there are no Victims on the board, discard and draw the next Terror card. Otherwise: Hans moves and attacks twice. For every Victim killed during the Killer Phase: +1 additional damage.

Tactics: A self-reinforcing card – the more Victims Hans kills during this phase, the harder his subsequent hits land in that same phase. Especially dangerous when several Victims are standing in his space.

Conclusion

The Terror Deck is the heart of every Killer Phase – unlike Event cards, a new card comes into play here every single round. The Camp Happy Trails cards rely mainly on panic mechanics and location hazards, while the Hans cards grow increasingly brutal once his Minor Dark Powers (Unholy Rage, Unholy Speed) are revealed. Understanding which cards appear more often (for example, "He just keeps coming!" three times) and which combinations become especially dangerous lets you plan your Action Phase more precisely.

That wraps up our card glossary series for Final Girl: The Happy Trails Horror – from Event cards through Items to Terror cards.

Note: This is an unofficial fan-made quick-start guide and has no connection to the manufacturer or publisher of the game. Final Girl and all associated names, cards, and game content are property of Van Ryder Games. This site is neither sponsored nor authorized by Van Ryder Games.

We assume no liability for the content of linked sites. Responsibility lies with the respective operator; upon becoming aware of any legal infringement, affected links will be removed promptly.

Original text, translation and compilation: © ReDesign.

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